They’re distinctive for being able to raise military units wherever they want and also for cashing in coins for victory points. With a fifth player, the additional faction that enters play is the Nomad. You may have noticed that’s only four: that’s because those are the core of the four-player experience. Finally, the Murshid is a peddler of influence who interferes in other players’ conflicts and scores by spreading their reputation. The Warlord cannot build structures, but gets points for sweeping in and ransacking those of other players. The Sultan is an economic leader who can sell cards to other players and wins by founding prosperous towns and cities. The Caliph is a militaristic ruler who can build forests and castles on the cheap and seeks to subdue and control territory. There are five factions to choose from, as befits a game that supports four to five players, each with its own objectives. Second, there’s a helpful set of player aids which include an outline of what each faction does and how it plays. First, all the players choose from the same palette of actions, it’s just that each faction only has access to a subset of them. Although moderately complex, Crescent Moon is more accessible than many of its peers, thanks to two things. With different rules for each player, it can be a lot to learn, as well as hard to understand how all the pieces fit together to make a whole game experience. Rules and How It PlaysĪpproaching an asymmetric game is always a little nerve-wracking. Then units and tokens are placed atop it and you’re ready to begin. You assemble the map from the provided hexes according to one of a number of suggestions in the back of the book or pieced together at random. Assembled on the table it’s a striking thing, full of pastel tones and curious shapes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |